\n\nSmile because you don't know what to say next.|WinkYou're at a huge party--there's hundreds of people and they're all, for the most part, drunk and ready to mingle.

Yesterday you went shopping and bought a new outfit for the party.

Games where the player character is female and potential objects of affection are male are known as Gx B or otome games.

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These games often feature a day-night cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations.

While bishōjo games make up the bulk of dating sims, other types of games exist.

Dating sims, or relationship simulation role-playing games (RS-RPG), are a video game subgenre of simulation games, usually Japanese, with romantic elements.

They are also sometimes put under the category of neoromance.

\n\nGet a drink at the bar.|Bar\nApproach the guy standing nearby.|Guy\nApproach the girl standing nearby.|Girl NameHe tells you that he works in music--he's some kind of producer but you're honestly not entirely sure what he said.

He starts dropping some big names that you've heard your friends talking about, but you're not really up on mainstream music.It's a little more revealing than you're used to, but you went for it for fun.You know a few people, but for the most part you're a stranger to the crowd.\n\nGet a drink at the bar.|Bar You introduce yourself as loud as you can.Dating sims such as Tokimeki Memorial often revolve almost entirely around relationship-building, usually featuring complex character interactions and branching dialogue trees, and often presenting the player's possible responses word-for-word as the player character would say them.Dating sims such as Tokimeki Memorial, and some role-playing games with similar relationship based mechanics to the genre such as Persona, often give choices that have a different number of associated "mood points" which influence a player character's relationship and future conversations with a non-player character.He says something you can't exactly make out and laughs. \n\nAsk what he does.|Guy Job\nSmile and wink back.|Wink\nAsk him to not touch you.|Back Off While she's telling you that she moved recently, a group of men approach and ask if they can get a drink for the "pretty ladies."\n\nSure!

\nGet a drink at the bar.|Bar You introduce yourself as loud as you can.

Dating sims such as Tokimeki Memorial often revolve almost entirely around relationship-building, usually featuring complex character interactions and branching dialogue trees, and often presenting the player's possible responses word-for-word as the player character would say them.

Dating sims such as Tokimeki Memorial, and some role-playing games with similar relationship based mechanics to the genre such as Persona, often give choices that have a different number of associated "mood points" which influence a player character's relationship and future conversations with a non-player character.

He says something you can't exactly make out and laughs. \n\nAsk what he does.|Guy Job\nSmile and wink back.|Wink\nAsk him to not touch you.|Back Off While she's telling you that she moved recently, a group of men approach and ask if they can get a drink for the "pretty ladies."\n\nSure!

\nGet a drink at the bar.|Bar You introduce yourself as loud as you can.

Dating sims such as Tokimeki Memorial often revolve almost entirely around relationship-building, usually featuring complex character interactions and branching dialogue trees, and often presenting the player's possible responses word-for-word as the player character would say them.

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